May 04, 2005, 11:20 PM // 23:20
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#81
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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Quote:
Originally Posted by Barnum
I know this isn't a Ranger skill, but can I eventually buy conjure lightning or do I have to quest?
Also, for my bows dmg, what is the best dmg to have that will do the most dmg, like overall what is the weakest armor. I am going to stick with lightning but I would like to know, thanks.
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You can eventually buy Conjure Lightning, not sure if there's a quest for it.
As for elemental damage, the conjure's do the same amount of damage at the same level, so it actually depends on your targets armor. If your using Conjure Fire and their wearing Drake armor, your going to be stopped. If your using Conjure Frost, and their wearing Fur, same as before. I can't remember off hand what stops lightning, but it works the same. Elementalist's do get stop all elemental damage, but, that's what the rest of your team is for.
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May 04, 2005, 11:26 PM // 23:26
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#82
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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Quote:
Originally Posted by nivek7
I have a R/E and I can't decide between Fire or Air. Could someone lay out the general differences between them?
Thanks
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Well, the Conjure's are pretty much the same, just based on your targets armor.
The major difference comes in when you want to use their other skills, not just the conjure (I mention the conjure's a lot becasue that's the main reason a lot of people play R/Ele. And W/Ele for that matter too.)
Lightning has armor penetration, which makes it more apt to do more damage, while Fire is more Area of Effect based, capable of hitting multiple targets.
Once again, these differences don't apply to the Conjures, but the other skills.
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May 05, 2005, 04:15 AM // 04:15
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#83
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Ascalonian Squire
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Hi you said something about shocking sniper, but I have not seen that skill listed anywhere on any site.
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May 05, 2005, 07:47 AM // 07:47
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#84
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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Shocking sniper is just an archer that uses Conjure lightning.
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May 05, 2005, 10:42 AM // 10:42
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#85
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Ascalonian Squire
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Ah ok, thought it was a skill, thanks.
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May 05, 2005, 07:44 PM // 19:44
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#86
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Academy Page
Join Date: May 2005
Location: Calgary, AB - Soviet Canuckistan
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So - n00b question - Rangers can dual-wield?
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May 05, 2005, 07:50 PM // 19:50
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#87
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Sideways
So - n00b question - Rangers can dual-wield?
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No they can't
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May 05, 2005, 08:00 PM // 20:00
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#88
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Academy Page
Join Date: May 2005
Location: Calgary, AB - Soviet Canuckistan
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Quote:
Originally Posted by Epinephrine
No they can't
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That new Photics issue (#17, shown on the first page) certainly gives off that impression.
Example:
Quote:
Originally Posted by Photics Issue #17
...There's Marksmanship, Beast Mastery and Wilderness Survival. Those are three unique lines, which can compliment each other. It's not the same as the Warrior, where you can only hold one melee weapon at a time.
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See why I was confused? It's like he's saying "Warriors can only single-wield, but Rangers aren't limited that way..."
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May 06, 2005, 02:36 AM // 02:36
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#90
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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I liked the shock sniper build. But Im already a R/Mo and I dont want to start another ranger cus Im pretty far in the game. Can I use J.I. in place of conjure lightning for similar effect? Or is conjure really that good?
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May 06, 2005, 02:45 AM // 02:45
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#91
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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Oh, J.I. is by itslef almost as good as Conjure, but since you don't need specific bow strings and can use that craft spot to put something else good, the two builds basically even each other out.
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May 06, 2005, 09:58 AM // 09:58
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#92
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Frost Gate Guardian
Join Date: Apr 2005
Profession: R/Me
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The main advantage of conjure would be that it is a 1 time cast every 60 seconds... and for only 10 energy you can keep it up all the time
J.I. to the contrary only lasts for about 15 seconds (IIRC) and you have to reactivate it (one of the reasons i hate preparations, is they run off soo soon and i forget to re-enable them), not to mention the cost of it, just like conjure it costs 10 energy, but then for only 1/4th of the time...
But to even that out a bit you can keep the Zealous Bowstring
---
Though i still think (because i havent got conjure yet) that i like conjure better, because you only have to activate it once every 60 seconds...
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May 06, 2005, 10:57 AM // 10:57
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#93
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Ascalonian Squire
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Jack, If I have 2 Minor Runes of Mark, can I use both? Like 1 in each armor?
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May 06, 2005, 11:25 AM // 11:25
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#94
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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But doesnt conjure X have a long recharge time of 55 seconds? Doesnt make a difference usually cus the spell lasts 60 seconds, but if it gets dispelled... At least with JI you can recast if the enemy was smart and purged it.
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May 06, 2005, 11:59 AM // 11:59
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#95
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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Quote:
Originally Posted by Barnum
Jack, If I have 2 Minor Runes of Mark, can I use both? Like 1 in each armor?
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I can't see why it wouldn't let you. I don't know if I would go that route, I think I'd rather save the armor slot for a more usefull rune and take the hp hit, personally, but everyone has a different play style.
BTW, I was estatic to learn that you can in fact enchant your boots.
I know have FEET OF VIGOR!
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May 06, 2005, 12:02 PM // 12:02
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#96
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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Quote:
Originally Posted by Neo-LD
But doesnt conjure X have a long recharge time of 55 seconds? Doesnt make a difference usually cus the spell lasts 60 seconds, but if it gets dispelled... At least with JI you can recast if the enemy was smart and purged it.
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Ah, we have some pvp ideas formin here. Yay!
A quick Conjure Ranger will in fact have to be on his guard. If someone who has a monk primary or secondary, or necro for that matter, looks like they may be casting a debuff on you, get that distracting shot or savage shot off and stop that spell in it's tracks.
Otherwise, you'll just be a ranger. But hey, even that's not too bad.
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May 06, 2005, 12:17 PM // 12:17
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#97
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Frost Gate Guardian
Join Date: Apr 2005
Profession: R/Me
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Quote:
Originally Posted by Neo-LD
But doesnt conjure X have a long recharge time of 55 seconds? Doesnt make a difference usually cus the spell lasts 60 seconds, but if it gets dispelled... At least with JI you can recast if the enemy was smart and purged it.
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WHOW ... i never thought of that... good one... :|
Well... lets hope they wont do that... and otherwise you jsut gotta make sure you have some other good skills as well...
EDIT: What i got out of experiance btw (not much just a bit) is that mesmer's and other dispellers usually dont pay much attention to rangers casting a spell, since the elementalists and necro's form a much easier, bigger target and they are more dangerous...
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May 06, 2005, 01:29 PM // 13:29
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#98
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Ascalonian Squire
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What do you guys use for pvp?
Atm I have maxed wilderness survival and use a combination of Pacifiness (Im R/Mo 20) & the Bleed/Cripple trap to get people then send my bear on them but its not that amazing on tanks although you can still tank any warriors hits with traul ungeant (which is +8 w/ the wilderness survival).
For PVE, I have some stats pumped into healing and use word to give the monks a helping hand. Using ignite arrows for main damage and wind shield + the pet skills & rez.
Plus.... any hints on how to get 00ber pets? I want something better than the bear and im not afraid to work hard or look far for it if anyone knows a rumour or summit.
+ Any general improvements with my general tactics.
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May 06, 2005, 02:23 PM // 14:23
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#99
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Ascalonian Squire
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Jack, you mean add a rune to your boots?
The reason I asked that is because my setup only req 3 runes; Minor Exp, Major Mark, and Minor Air. So wouldn't I have 3 pieces of armor with empty slots? What would be your suggestion for the other 3 pieces for a R/E?
Thanks again
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May 06, 2005, 02:32 PM // 14:32
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#100
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Quote:
Originally Posted by Barnum
Jack, you mean add a rune to your boots?
The reason I asked that is because my setup only req 3 runes; Minor Exp, Major Mark, and Minor Air. So wouldn't I have 3 pieces of armor with empty slots? What would be your suggestion for the other 3 pieces for a R/E?
Thanks again
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Runes are primary only, meaning if you were a ranger/elementalist, you cannot use air runes.
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